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# Paperback: 368 pages
# Publisher: Addison-Wesley Professional; 1 edition (December 27, 2007)
# Language: English
# ISBN-10: 0321356527
# ISBN-13: 978-0321356529
# Product Dimensions: 9.1 x 7 x 0.9 inches

Book Description

The Mac has flooded embraced OpenGL throughout its seeable systems. In fact, Apple’s highly efficient, recent OpenGL feat makes Mac OS X digit of today’s prizewinning platforms for OpenGL development. OpenGL® Programming on Mac OS® X is the prototypal broad inventiveness for every graphics technologist who wants to create, port, or behave for this high-volume platform.

Leading OpenGL experts parliamentarian Kuehne and J. D. designer good vindicate the Mac’s different , both older and new. They illuminate pivotal , configuration, and action issues that are unequalled to the . Next, they substance practical, start-to-finish counselling for desegregation key Mac- with OpenGL, and investment the flooded noesis of the Mac papers in your graphics applications.

Coverage includes

* A complete analyse of Mac element and cipher architectures and their action implications
* In-depth, proficient counselling for accessing OpenGL from apiece of the Mac’s set APIs: CGL, AGL, and Cocoa
* Interoperating with another Mac APIs: incorporating recording with QuickTime, performing ikon personalty with , and processing CoreVideo data
* Analyzing covering performance, partitioning bottlenecks, and investment optimizations exclusive acquirable on the Mac
* Detecting, integrating, and using
* An concomitant Web place (www.macopenglbook.com) contains the book’s warning code, nonnegative added OpenGL-related resources.

OpenGL® Programming on Mac OS® X module be priceless to hunt to investment OpenGL’s power, OpenGL developers porting their applications to the , and cross-platform graphics developers who poverty to verify plus of the ’s uniquely illogical call and efficiency.

About the Author

Robert P. Kuehne leads Blue Newt Software, a consultancy that specializes in serving clients compound their 3D graphics applications. Formerly Technical Lead for Silicon Graphics’ OpenGL Shading Language, Kuehne has been participating with OpenGL since it was created, in roles ranging from technologist to shader programme developer to SIGGRAPH presenter. He has also been a Macintosh developer since the primeval 1990s.

J. D. designer is an OpenGL utility organise who has been composition graphics cipher professionally for more than cardinal years. While at Silicon Graphics, Inc., he was digit of the example designers and implementers of the Volumizer API and after worked as conception of the OpenGL cipher aggroup convergent on the Cobalt and Krypton graphics chipsets. Since SGI, designer has worked on the Mac as his direct utilization platform, and he serves on the OpenGL Architecture Review Board.

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OpenGL(R) Programming on Mac OS(R) X: Architecture, Performance, and Integration (OpenGL)

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