
# Paperback: 640 pages
# Publisher: friends of ED (July 23, 2007)
# Language: English
# ISBN-10: 1590598458
# ISBN-13: 978-1590598450
# Product Dimensions: 8.8 x 7.5 x 1.2 inches
# Shipping Weight: 2.3 pounds
* Learn object-oriented thinking in actionscript 3.0
* Covers both the Flash and Flex environments
* Includes organisation patterns, bespoken frameworks, accumulation binding, and another pivotal techniques
Object-oriented thinking (OOP) is something that is commonly thoughtful a black prowess for expressed programmers, not a matter of conversation for Flash developers. However, when brick introduced actionscript 3.0 to the mix, it denaturized everything. actionscript 3.0 is much more coercive than preceding versions, allowing Flash developers to display burly object-oriented applications. but with that noesis comes enthusiastic responsibility—OOP is today a requirement, kinda than optional, and there are newborn things to learn.
But never fear—this book, supported on the ever-popular Object-Oriented ActionScript for Flash 8, provides you every you requirement to withdraw into the concern of OOP with confidence, whether you are using the Flash IDE, Flex builder, or modify command-line tools for your utilization work.
First, you are condemned gently finished every the principles of OOP that you requirement to know, and then presented a pass to artful and implementing applications in actionscript 3.0. Next, we travel up a gear, display you the Flex stuff utilization surround and doctrine most creating reusable, extensible factor frameworks—manager classes, aliveness and personalty classes, UI widgets, and more. lastly, we countenance at whatever more recent topics much as act between Flash and the covering and Web services. housing studies are included that administer the noesis presented, gift you real-world projects to see from and alter for ingest in your possess work.
Mastering object-oriented thinking is primary for recent Flash development, and Object-Oriented ActionScript 3.0 is the exclusive pass you’ll need.
In this aggregation you’ll learn:
* the primary principles of object-oriented programming, including inheritance, encapsulation, polymorphism, and more
* Valuable lessons on actionscript 3.0 send thinking and programming, including organisation patterns and maker control
* How to create your possess extensible, reusable covering support using OOP prizewinning practices
* Advanced accumulation combining techniques much as Web services and act between Flash and the covering Object-Oriented ActionScript 3.0
Summary of Contents
* PART ONE: OOP AND ACTIONSCRIPT
o Chapter 1: Introduction to OOP
o Chapter 2: Programming Concepts
o Chapter 3: ActionScript 3.0 Programming
* PART TWO: FLASH OOP GUIDELINES
o Chapter 4: Planning
o Chapter 5: Project Workflow
o Chapter 6: Best Practices
o Chapter 7: Working with Flex 2
* PART THREE: CORE OOP CONCEPTS
o Chapter 8: Encapsulation
o Chapter 9: Classes
o Chapter 10: Inheritance
o Chapter 11: Polymorphism
o Chapter 12: Interfaces
o Chapter 13: Design Patterns
o Chapter 14: Case Study: An OOP Media Player
* PART FOUR: BUILDING AND EXTENDING DYNAMIC FRAMEWORKS
o Chapter 15: Manager Classes
o Chapter 16: UI Widgets
o Chapter 17: OOP Animation and Effects
* PART FIVE: DATA INTEGRATION
o Chapter 18: Exchanging Data Between Components
o Chapter 19: Communication Between Flash and the Browser
o Chapter 20: Server Communication (XML and Web Services)
o Chapter 21: Case Study: Slideshow Engine
About the Author
After studying antiquity in London, then employed for individual eld as an person in the US, character was introduced to Flash in 2000 and was apace condemned by how it allowed for both stunning power and programmatic system application&emdash;a genuinely left-brain, correct mentality move to production&emdash;and has not looked back. He today freelances as a Flash developer in New royalty City, creating both confused animations and functional applications. His individualized impact and research crapper be institute at his website, . saint is a certificated Flash MX 2004 developer, Team Macromedia move for Flash and runs his possess playing titled MindStudio, which mainly does transmission utilization and consultancy.
Introduced to Macromedia Flash in New 1996, he started of doing mutual advertizing campaigns for digit of Europe’s maximal online advertizing agencies. When Macromedia free its Generator code his welfare touched more towards the backend lateral of things, mesmerised by Flash and database combining &emdash; what whatever thoughtful whatever rattling original profession at that time.
After present the FlashForward 2001 word in Amsterdam, saint was so inspired that he definite to attain the alter from HTML to full-fledged transmission development, a selection he hasn’t regretted since.
Sas is a Web developer who loves employed with Flash. She ordered up her playing Anything Is Possible in 1994, employed in the areas of scheme development, IT upbringing and theoretical writing. The playing entireness with super and diminutive clients antiquity scheme applications with ASP.NET, Flash, XML and databases.
Sas has also uttered at conferences much as Flash Forward, MXDU and FlashKit on topics relating to XML and impulsive noesis in Flash. In her constituent time, Sas is aroused most travelling, picturing and enjoying life. One of her most hot wishes is that Flash module verify over the Web!
Object-Oriented ActionScript 3.0
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