
# Paperback: 568 pages
# Publisher: friends of ED (April 2, 2007)
# Language: English
# ISBN-10: 1590597915
# ISBN-13: 978-1590597910
# Product Dimensions: 9 x 7.5 x 1.4 inches
Product Description
In this book, you’ll learn
* All the ActionScript 3.0 (including science and trig functions) and Flash performance techniques you’ll requirement to move invigorating with code
* Basic change principles much as velocity, acceleration, friction, easing, and bouncing
* How to appendage individual interaction via the keyboard and mouse
* Advanced change techniques much as springs, number rotation, advance of momentum, and nervy and oppositeness kinematics
* All the base 3D concepts you requirement to do 3D in Flash, from ultimate appearance to flooded 3D solids rank with backface culling and impulsive lighting
Flash has daylong been digit of the most approachable, user-friendly tools for creating web-based animations, games, and applications. This has contributed to making it digit of the most widely utilised programs for creating mutual scheme content. With apiece newborn edition of Flash, ActionScript, its built-in scripting language, has embellish more coercive and a lowercase more complex, too. ActionScript, today at edition 3.0, has significantly developed as a planning language, transfer noesis and pace exclusive previously dreamed most to Flash-based animation, feat farther beyond traditionally utilised keyframes and tweens. The touchable exclusive this aggregation covers everything you requirement to undergo to command the noesis of ActionScript 3.0. First, every the principle of script-based aliveness and environment up an ActionScript 3.0 send are covered. An launching to object-oriented planning follows, with the newborn syntax, events, and performance techniques of ActionScript 3.0 explained, gift you the certainty to ingest the language, whether play from irritate or agitated up from ActionScript 2.0. The aggregation goes on to wage aggregation on every the germane trig you module need, before agitated on to physics concepts much as acceleration, velocity, easing, springs, impinging detection, advance of momentum, 3D, and nervy and oppositeness kinematics. In no instance at every you’ll both see the concepts of written aliveness and hit the knowledge to create every behavior of elating animations and games.
Summary of Contents
* PART ONE - ACTIONSCRIPTED ANIMATION BASICS
o Chapter 1 Basic Animation Concepts
o Chapter 2 Basics of ActionScript 3.0 for Animation
o Chapter 3 Trigonometry for Animation
o Chapter 4 Rendering Techniques
* PART TWO - BASIC MOTION
o Chapter 5 Velocity and Acceleration
o Chapter 6 Boundaries and Friction
o Chapter 7 User Interaction: Moving Objects Around
* PART THREE - ADVANCED MOTION
o Chapter 8 Easing and Springing
o Chapter 9 Collision Detection
o Chapter 10 Coordinate Rotation and Bouncing Off Angles
o Chapter 11 Billiard comedienne Physics
o Chapter 12 Particle Attraction and Gravity
o Chapter 13 Forward Kinematics: Making Things Walk
o Chapter 14 Inverse Kinematics: Dragging and Reaching
* PART FOUR - 3D ANIMATION
o Chapter 15 3D Basics
o Chapter 16 3D Lines and Fills
o Chapter 17 Backface Culling and 3D Lighting
* PART FIVE - ADDITIONAL TECHNIQUES
o Chapter 18 Matrix Math
o Chapter 19 Tips and Tricks
About the Author
Keith lives in the neighborhood of Boston, MA, in the army with his spouse Kazumi and their newborn girl Kristine. He has been employed with Flash since 1999, and has co-authored some books for friends of ED, including Flash MX Studio, Flash MX Most Wanted, and the ground-breaking Flash Math Creativity.
In 2001 he started the empiric Flash site, BIT-101
, which strives for a new, selection edge, unstoppered maker research apiece day. The place fresh won an honor at the Flashforward 2003 Flash Film Festival in the Experimental category. In constituent to the experiments on the site, there are individual highly regarded Flash tutorials which hit been translated into some languages and are today posted on scheme sites throughout the world. Keith is currently employed flooded instance doing worker and lessen Flash utilization and different composition projects.








Leave a Reply
You must be logged in to post a comment.